terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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RuntimeInitializeLoadType.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine
4
{
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// Token: 0x0200009E RID: 158
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public
enum
RuntimeInitializeLoadType
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{
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// Token: 0x0400034B RID: 843
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AfterSceneLoad
,
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// Token: 0x0400034C RID: 844
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BeforeSceneLoad
,
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// Token: 0x0400034D RID: 845
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AfterAssembliesLoaded
,
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// Token: 0x0400034E RID: 846
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BeforeSplashScreen
,
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// Token: 0x0400034F RID: 847
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SubsystemRegistration
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}
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}
System
Definition
__ComObject.cs:4
UnityEngine.RuntimeInitializeLoadType
RuntimeInitializeLoadType
Definition
RuntimeInitializeLoadType.cs:7
UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration
@ SubsystemRegistration
UnityEngine.RuntimeInitializeLoadType.BeforeSplashScreen
@ BeforeSplashScreen
UnityEngine.RuntimeInitializeLoadType.AfterSceneLoad
@ AfterSceneLoad
UnityEngine.RuntimeInitializeLoadType.AfterAssembliesLoaded
@ AfterAssembliesLoaded
UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad
@ BeforeSceneLoad
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
RuntimeInitializeLoadType.cs
Generated by
1.10.0