terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Invert() [1/2]

static Matrix Microsoft.Xna.Framework.Matrix.Invert ( Matrix matrix)
inlinestatic

Definition at line 971 of file Matrix.cs.

972 {
973 if (!true)
974 {
975 }
976 Matrix.Invert(matrix, matrix);
977 float m = matrix.M31;
978 float m2 = matrix.M32;
979 float m3 = matrix.M11;
980 float m4 = matrix.M12;
982 matrix2.M31 = m;
983 matrix2.M32 = m2;
984 matrix2.M11 = m3;
985 matrix2.M12 = m4;
986 return 1;
987 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Matrix.Invert(), j__TPar, and Microsoft.Xna.Framework.Matrix.M31.

Referenced by Microsoft.Xna.Framework.Matrix.Invert(), Terraria.Graphics.SpriteViewMatrix.Rebuild(), and Microsoft.Xna.Framework.Graphics.Viewport.Unproject().