terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Multiply() [4/4]

static void Microsoft.Xna.Framework.Matrix.Multiply ( Matrix matrix1,
Matrix matrix2,
[Out] Matrix result )
inlinestatic

Definition at line 1058 of file Matrix.cs.

1059 {
1060 float m = matrix1.M11;
1061 float m2 = matrix1.M12;
1062 float m3 = matrix2.M21;
1063 float m4 = matrix2.M31;
1064 float m5 = matrix1.M13;
1065 float m6 = matrix1.M14;
1066 float m7 = matrix2.M41;
1067 float m8 = matrix2.M12;
1068 float m9 = matrix2.M22;
1069 float m10 = matrix2.M32;
1070 float m11 = matrix2.M42;
1071 result.M12 = m8;
1072 float m12 = matrix2.M13;
1073 float m13 = matrix1.M12;
1074 float m14 = matrix2.M23;
1075 float m15 = matrix2.M33;
1076 float m16 = matrix2.M43;
1077 result.M13 = m12;
1078 float m17 = matrix2.M14;
1079 float m18 = matrix2.M24;
1080 float m19 = matrix1.M13;
1081 float m20 = matrix2.M34;
1082 float m21 = matrix2.M44;
1083 result.M14 = m6;
1084 float m22 = matrix1.M21;
1085 float m23 = matrix1.M22;
1086 float m24 = matrix1.M23;
1087 float m25 = matrix1.M24;
1088 result.M21 = m3;
1089 float m26 = matrix1.M21;
1090 float m27 = matrix2.M12;
1091 result.M22 = m3;
1092 float m28 = matrix2.M13;
1093 float m29 = matrix1.M22;
1094 result.M23 = m9;
1095 float m30 = matrix2.M14;
1096 float m31 = matrix1.M23;
1097 result.M24 = m29;
1098 float m32 = matrix1.M31;
1099 float m33 = matrix1.M32;
1100 float m34 = matrix2.M21;
1101 float m35 = matrix1.M33;
1102 float m36 = matrix1.M34;
1103 result.M31 = m4;
1104 float m37 = matrix1.M31;
1105 float m38 = matrix2.M22;
1106 result.M32 = m10;
1107 float m39 = matrix1.M32;
1108 float m40 = matrix2.M23;
1109 result.M33 = m15;
1110 float m41 = matrix2.M24;
1111 float m42 = matrix1.M33;
1112 result.M34 = m37;
1113 float m43 = matrix1.M41;
1114 float m44 = matrix1.M42;
1115 float m45 = matrix2.M31;
1116 float m46 = matrix1.M43;
1117 float m47 = matrix1.M44;
1118 result.M41 = m7;
1119 float m48 = matrix1.M41;
1120 float m49 = matrix2.M32;
1121 result.M42 = m11;
1122 float m50 = matrix1.M42;
1123 float m51 = matrix2.M33;
1124 result.M43 = m16;
1125 float m52 = matrix1.M43;
1126 float m53 = matrix2.M34;
1127 result.M44 = m48;
1128 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.