terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Divide() [4/4]

static void Microsoft.Xna.Framework.Matrix.Divide ( Matrix matrix1,
Matrix matrix2,
[Out] Matrix result )
inlinestatic

Definition at line 887 of file Matrix.cs.

888 {
889 float m = matrix2.M31;
890 float m2 = matrix2.M32;
891 float m3 = matrix2.M11;
892 float m4 = matrix2.M12;
893 if (!true)
894 {
895 }
896 float m5 = matrix1.M11;
897 float m6 = matrix1.M12;
898 float m7 = matrix1.M13;
899 float m8 = matrix1.M14;
900 result.M11 = m5;
901 result.M12 = m6;
902 float m9 = matrix1.M12;
903 result.M13 = m7;
904 float m10 = matrix1.M13;
905 float m11 = matrix1.M21;
906 float m12 = matrix1.M22;
907 float m13 = matrix1.M23;
908 float m14 = matrix1.M24;
909 result.M21 = m11;
910 float m15 = matrix1.M21;
911 result.M22 = m12;
912 float m16 = matrix1.M22;
913 result.M23 = m13;
914 float m17 = matrix1.M23;
915 result.M24 = m15;
916 float m18 = matrix1.M31;
917 float m19 = matrix1.M32;
918 float m20 = matrix1.M33;
919 float m21 = matrix1.M34;
920 result.M31 = m18;
921 float m22 = matrix1.M31;
922 result.M32 = m19;
923 float m23 = matrix1.M32;
924 result.M33 = m20;
925 float m24 = matrix1.M33;
926 result.M34 = m22;
927 float m25 = matrix1.M41;
928 float m26 = matrix1.M42;
929 float m27 = matrix1.M43;
930 float m28 = matrix1.M44;
931 float m29 = matrix1.M41;
932 float m30 = matrix1.M42;
933 float m31 = matrix1.M43;
934 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.