terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Flush()

void Newtonsoft.Json.Utilities.Base64Encoder.Flush ( )
inline

Definition at line 29 of file Base64Encoder.cs.

30 {
31 int leftOverBytesCount = this._leftOverBytesCount;
32 byte[] leftOverBytes = this._leftOverBytes;
33 char[] charsLine = this._charsLine;
34 long num = 0L;
35 long num2 = 0L;
36 int num3 = Convert.ToBase64CharArray(leftOverBytes, (int)num, leftOverBytesCount, charsLine, (int)num2);
37 char[] charsLine2 = this._charsLine;
38 TextWriter writer = this._writer;
39 }
class f__AnonymousType0<< Count > j__TPar
static int ToBase64CharArray(byte[] inArray, int offsetIn, int length, char[] outArray, int offsetOut)
Definition Convert.cs:2698

References Newtonsoft.Json.Utilities.Base64Encoder._charsLine, Newtonsoft.Json.Utilities.Base64Encoder._leftOverBytes, Newtonsoft.Json.Utilities.Base64Encoder._leftOverBytesCount, Newtonsoft.Json.Utilities.Base64Encoder._writer, j__TPar, System.L, and System.Convert.ToBase64CharArray().

Referenced by Newtonsoft.Json.JsonTextWriter.WriteValue().