terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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EffectTechnique.cs
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1using System;
3
5{
6 // Token: 0x02000368 RID: 872
7 public class EffectTechnique
8 {
9 // Token: 0x170002A7 RID: 679
10 // (get) Token: 0x060016C6 RID: 5830 RVA: 0x0006358C File Offset: 0x0006178C
11 // (set) Token: 0x060016C7 RID: 5831 RVA: 0x000635A0 File Offset: 0x000617A0
13 {
15 get
16 {
17 return this.<Passes>k__BackingField;
18 }
20 private set
21 {
23 }
24 }
25
26 // Token: 0x170002A8 RID: 680
27 // (get) Token: 0x060016C8 RID: 5832 RVA: 0x000635B4 File Offset: 0x000617B4
28 // (set) Token: 0x060016C9 RID: 5833 RVA: 0x000635C8 File Offset: 0x000617C8
29 public string Name
30 {
32 get
33 {
34 return this.<Name>k__BackingField;
35 }
37 private set
38 {
40 }
41 }
42
43 // Token: 0x060016CA RID: 5834 RVA: 0x000635DC File Offset: 0x000617DC
51
52 // Token: 0x060016CB RID: 5835 RVA: 0x00063614 File Offset: 0x00061814
54 {
57 }
58
59 // Token: 0x040024E9 RID: 9449
61 private EffectPassCollection <Passes>k__BackingField;
62
63 // Token: 0x040024EA RID: 9450
65 private string <Name>k__BackingField;
66 }
67}
class f__AnonymousType0<< Count > j__TPar
EffectTechnique(Effect effect, string name, EffectPassCollection passes)
EffectPassCollection< Passes > k__BackingField
EffectTechnique(Effect effect, EffectTechnique cloneSource)