D | Microsoft.Xna.Framework.Plane | |
Dot(Vector4 value) | Microsoft.Xna.Framework.Plane | inline |
Dot(Vector4 value, [Out] float result) | Microsoft.Xna.Framework.Plane | inline |
DotCoordinate(Vector3 value) | Microsoft.Xna.Framework.Plane | inline |
DotCoordinate(Vector3 value, [Out] float result) | Microsoft.Xna.Framework.Plane | inline |
DotNormal(Vector3 value) | Microsoft.Xna.Framework.Plane | inline |
DotNormal(Vector3 value, [Out] float result) | Microsoft.Xna.Framework.Plane | inline |
Equals(object other) | Microsoft.Xna.Framework.Plane | inline |
Equals(Plane other) | Microsoft.Xna.Framework.Plane | inline |
IEquatable< Plane >.Equals(T other) | System.IEquatable< Plane > | |
GetHashCode() | Microsoft.Xna.Framework.Plane | inline |
Normal | Microsoft.Xna.Framework.Plane | |
Normalize() | Microsoft.Xna.Framework.Plane | inline |
Normalize(Plane value) | Microsoft.Xna.Framework.Plane | inlinestatic |
Normalize(Plane value, [Out] Plane result) | Microsoft.Xna.Framework.Plane | inlinestatic |
operator!=(Plane plane1, Plane plane2) | Microsoft.Xna.Framework.Plane | inlinestatic |
operator==(Plane plane1, Plane plane2) | Microsoft.Xna.Framework.Plane | inlinestatic |
Plane(Vector4 value) | Microsoft.Xna.Framework.Plane | inline |
Plane(Vector3 normal, float d) | Microsoft.Xna.Framework.Plane | inline |
Plane(Vector3 a, Vector3 b, Vector3 c) | Microsoft.Xna.Framework.Plane | inline |
Plane(float a, float b, float c, float d) | Microsoft.Xna.Framework.Plane | inline |
ToString() | Microsoft.Xna.Framework.Plane | inline |
Transform(Plane plane, Quaternion rotation, [Out] Plane result) | Microsoft.Xna.Framework.Plane | inlinestatic |
Transform(Plane plane, Matrix matrix, [Out] Plane result) | Microsoft.Xna.Framework.Plane | inlinestatic |
Transform(Plane plane, Quaternion rotation) | Microsoft.Xna.Framework.Plane | inlinestatic |
Transform(Plane plane, Matrix matrix) | Microsoft.Xna.Framework.Plane | inlinestatic |