terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

override void Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.Update ( int frameCount)
inlineinherited

Definition at line 263 of file AmbientSky.cs.

264 {
266 this.TimeEntitySpawnedIn = frameCount;
267 int lifeTime = this.LifeTime;
268 this.UpdateOpacity(frameCount);
269 int frameOffset = this.FrameOffset;
270 int framingSpeed = this.FramingSpeed;
271 if (frameOffset == 0)
272 {
273 byte currentRow = this.Frame._currentRow;
274 byte rowCount = this.Frame.RowCount;
276 }
277 float x = this.Position.X;
278 float y = this.Position.Y;
279 float x2 = this.Velocity.X;
280 float y2 = this.Velocity.Y;
281 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.DataStructures.SpriteFrame._currentRow, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Frame, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FrameOffset, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FramingSpeed, j__TPar, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Position, Terraria.DataStructures.SpriteFrame.RowCount, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.TimeEntitySpawnedIn, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.UpdateOpacity(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.Velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.