terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 263 of file AmbientSky.cs.
References Terraria.DataStructures.SpriteFrame._currentRow, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Frame, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FrameOffset, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FramingSpeed, j__TPar, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Position, Terraria.DataStructures.SpriteFrame.RowCount, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.TimeEntitySpawnedIn, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.UpdateOpacity(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.Velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.