terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ BrainOfConfusionDodge()

void Terraria.Player.BrainOfConfusionDodge ( )
inline

Definition at line 10943 of file Player.cs.

10944 {
10945 bool flag = this.longInvince;
10946 int[] array = this.hurtCooldowns;
10947 int num = 120;
10948 int num2 = 1;
10949 this.immune = num2 != 0;
10950 this.immuneTime = num;
10951 int num3 = 300;
10953 int whoAmI = this.whoAmI;
10954 int myPlayer = Main.myPlayer;
10955 int num4 = 321;
10956 int num5 = 240;
10957 long num6 = 0L;
10958 long num7 = 0L;
10959 this.AddBuff(num4, num5, num6 != 0L, num7 != 0L);
10960 int whoAmI2 = this.whoAmI;
10961 }
class f__AnonymousType0<< Count > j__TPar
void AddBuff(int type, int timeToAdd, bool quiet=true, bool foodHack=false)
Definition Player.cs:2280
int[] hurtCooldowns
Definition Player.cs:23498

References Terraria.Player.AddBuff(), System.array, Terraria.Player.hurtCooldowns, j__TPar, System.L, Terraria.Player.longInvince, Terraria.Main.myPlayer, and Terraria.Entity.whoAmI.