terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ RecalculateLuck()

void Terraria.Player.RecalculateLuck ( )
inline

Definition at line 8363 of file Player.cs.

8364 {
8365 float ladyBugLuck = this.GetLadyBugLuck();
8366 float num = this.torchLuck;
8367 byte b = this.luckPotion;
8368 if (this.usedGalaxyPearl)
8369 {
8370 }
8372 float num2 = this.luck;
8373 this.luck = num2;
8375 float num3 = this.luck;
8376 if (hasGardenGnomeNearby)
8377 {
8378 this.luck = num3;
8379 }
8380 float num4 = this.equipmentBasedLuckBonus;
8381 float num5 = this.CalculateCoinLuck();
8382 this.luck = num3;
8383 }
class f__AnonymousType0<< Count > j__TPar
float CalculateCoinLuck()
Definition Player.cs:5510
float equipmentBasedLuckBonus
Definition Player.cs:22931
float GetLadyBugLuck()
Definition Player.cs:5564
bool usedGalaxyPearl
Definition Player.cs:20360
bool HasGardenGnomeNearby
Definition Player.cs:21971

References Terraria.Player.CalculateCoinLuck(), Terraria.Player.equipmentBasedLuckBonus, Terraria.Player.GetLadyBugLuck(), Terraria.Player.HasGardenGnomeNearby, j__TPar, Terraria.GameContent.Events.LanternNight.LanternsUp, Terraria.Player.luck, Terraria.Player.luckPotion, Terraria.Player.torchLuck, and Terraria.Player.usedGalaxyPearl.

Referenced by Terraria.Player.UpdateLuck().