terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FindPulley()

void Terraria.Player.FindPulley ( )
inline

Definition at line 6106 of file Player.cs.

6107 {
6108 if (!this.portableStoolInfo.IsInUse && (this.controlUp || this.controlDown))
6109 {
6110 int width = this.width;
6111 float x = this.position.X;
6112 float y = this.position.Y;
6113 int num = 32640;
6114 if (width == 0)
6115 {
6116 }
6117 float y2 = this.position.Y;
6118 Tile tile;
6119 bool flag = tile.active();
6120 Tile tile2;
6121 ushort type = tile2.type;
6122 Tile tile3;
6123 bool flag2 = tile3.active();
6124 Tile tile4;
6125 ushort type2 = tile4.type;
6126 int width2 = this.width;
6127 float x2 = this.position.X;
6128 if (num == 0)
6129 {
6130 float x3 = this.position.X;
6131 }
6132 if (width2 == 0)
6133 {
6134 float x4 = this.position.X;
6135 }
6136 return;
6137 }
6138 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460
PortableStoolUsage portableStoolInfo
Definition Player.cs:20984

References Terraria.Tile.active(), Terraria.DataStructures.PortableStoolUsage.IsInUse, j__TPar, Terraria.Player.portableStoolInfo, Terraria.Entity.position, Terraria.Tile.type, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.