terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TryBouncingBlocks()

void Terraria.Player.TryBouncingBlocks ( bool Falling)
inlineprivate

Definition at line 10066 of file Player.cs.

10067 {
10068 if (!this.wet && !this.shimmering)
10069 {
10070 float y = this.velocity.Y;
10072 Tile tile;
10073 bool flag = tile.active();
10074 float y2 = this.velocity.Y;
10075 bool flag2 = this.controlJump;
10077 if (flag2)
10078 {
10080 }
10081 int height = this.height;
10082 return;
10083 }
10084 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
List< Point > TouchedTiles
Definition Player.cs:23276

References Terraria.Tile.active(), Terraria.Player.controlJump, Terraria.Entity.height, j__TPar, Terraria.Player.shimmering, Terraria.Player.TouchedTiles, Terraria.Entity.velocity, Terraria.Entity.wet, and Microsoft.Xna.Framework.Vector2.Y.