terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemCheck_Shoot()

void Terraria.Player.ItemCheck_Shoot ( int i,
Item sItem,
int weaponDamage )
inlineprivate

Definition at line 16480 of file Player.cs.

16481 {
16482 float shootSpeed = sItem.shootSpeed;
16483 bool melee = sItem.melee;
16484 int damage = sItem.damage;
16485 if (melee)
16486 {
16487 if (!melee)
16488 {
16489 }
16490 if (!melee)
16491 {
16492 float num = this.meleeSpeed;
16493 }
16494 }
16495 float knockBack = sItem.knockBack;
16496 if (sItem.useAmmo == 0)
16497 {
16498 }
16499 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Terraria.Player.meleeSpeed.