terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SlopeDownMovement()

void Terraria.Player.SlopeDownMovement ( )
inline

Definition at line 7474 of file Player.cs.

7475 {
7476 Mount mount = this.mount;
7477 if (mount._active)
7478 {
7479 int type = mount._type;
7480 }
7481 float x = this.velocity.X;
7482 float y = this.velocity.Y;
7483 float x2 = this.position.X;
7484 float y2 = this.position.Y;
7485 int width = this.width;
7486 bool wet = this.wet;
7487 float num = this.gravity;
7488 float num2 = this.gravDir;
7489 this.sloping = true;
7490 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Mount._active, Terraria.Mount._type, Terraria.Player.gravDir, Terraria.Player.gravity, j__TPar, Terraria.Player.mount, Terraria.Entity.position, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.