terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DashMovement()

void Terraria.Player.DashMovement ( )
inline

Definition at line 6525 of file Player.cs.

6526 {
6527 if (this.dashDelay != 0)
6528 {
6529 int num = this.dash;
6530 return;
6531 }
6532 int num2 = this.dashType;
6533 this.dash = num2;
6534 if (num2 == 0)
6535 {
6536 return;
6537 }
6538 int whoAmI = this.whoAmI;
6539 int num3;
6540 if (num3 == 0)
6541 {
6542 }
6543 int myPlayer = Main.myPlayer;
6544 float x = this.velocity.X;
6545 float y = this.velocity.Y;
6546 float x2 = this.position.X;
6547 float y2 = this.position.Y;
6548 int width = this.width;
6549 bool wet = this.wet;
6550 if (width == 0)
6551 {
6552 }
6553 if (width == 0 || width != 0 || width == 0)
6554 {
6555 }
6556 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Player.dash, Terraria.Player.dashDelay, Terraria.Player.dashType, j__TPar, Terraria.Main.myPlayer, Terraria.Entity.position, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.whoAmI, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.