terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ShouldDrawWingsThatAreAlwaysAnimated()

bool Terraria.Player.ShouldDrawWingsThatAreAlwaysAnimated ( )
inline

Definition at line 8524 of file Player.cs.

8525 {
8526 float y = this.velocity.Y;
8527 int[] array = this.grappling;
8528 if (!this.wet || !this.canFloatInWater || this.controlDown)
8529 {
8530 bool active = this.mount._active;
8531 }
8532 Mount mount = this.mount;
8533 if (mount._active)
8534 {
8535 int type = mount._type;
8536 return;
8537 }
8538 }
Vector2 velocity
Definition Entity.cs:463
bool canFloatInWater
Definition Player.cs:22862

References Terraria.Mount._active, Terraria.Mount._type, Terraria.Entity.active, System.array, Terraria.Player.canFloatInWater, Terraria.Player.controlDown, Terraria.Player.grappling, Terraria.Player.mount, Terraria.Entity.velocity, Terraria.Entity.wet, and Microsoft.Xna.Framework.Vector2.Y.