terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ChangeSpawn()

void Terraria.Player.ChangeSpawn ( int x,
int y )
inline

Definition at line 18614 of file Player.cs.

18615 {
18616 int num = 1;
18617 string[] array = this.spN;
18618 if (num == 0)
18619 {
18620 }
18621 int[] array2 = this.spI;
18622 string[] array3 = this.spN;
18623 int[] array4 = this.spI;
18624 int[] array5 = this.spX;
18625 int[] array6 = this.spY;
18626 string[] array7 = this.spN;
18627 if (array6 == null)
18628 {
18629 }
18630 int[] array8 = this.spI;
18631 int[] array9 = this.spX;
18632 int[] array10 = this.spY;
18633 this.FindSpawn();
18634 }
class f__AnonymousType0<< Count > j__TPar
string[] spN
Definition Player.cs:22541
void FindSpawn()
Definition Player.cs:18596

References System.array, Terraria.Player.FindSpawn(), j__TPar, Terraria.Player.spI, Terraria.Player.spN, Terraria.Player.spX, and Terraria.Player.spY.