terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ApplyPaint()

void Terraria.Player.ApplyPaint ( int x,
int y,
bool paintingAWall,
bool applyItemAnimation,
Item targetItem )
inlineprivate

Definition at line 13508 of file Player.cs.

13509 {
13510 int num = 1;
13511 byte paint = targetItem.paint;
13512 if (num == 0)
13513 {
13514 }
13515 Tile tile;
13516 byte b = tile.wallColor();
13517 if (num == 0)
13518 {
13519 }
13520 int num2 = 1;
13521 bool flag = WorldGen.paintWall(x, y, paint, num2 != 0);
13522 int stack = targetItem.stack;
13524 long num3 = 0L;
13525 targetItem.SetDefaults((int)num3);
13526 Item[] array = this.inventory;
13527 float num4 = this.wallSpeed;
13528 }
class f__AnonymousType0<< Count > j__TPar
Item[] inventory
Definition Player.cs:21263

References System.array, Terraria.Player.inventory, j__TPar, System.L, Terraria.WorldGen.paintWall(), System.stack, Terraria.Tile.wallColor(), and Terraria.Player.wallSpeed.

Referenced by Terraria.Player.TryPainting().