terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ StatusToPlayerPvP()

void Terraria.Player.StatusToPlayerPvP ( int type,
int i )
inline

Definition at line 3145 of file Player.cs.

3146 {
3147 byte b = this.meleeEnchant;
3148 if (b != 0)
3149 {
3150 if (b == 0)
3151 {
3152 }
3153 if (this.meleeEnchant == 0)
3154 {
3155 }
3156 if (this.meleeEnchant == 0)
3157 {
3158 }
3159 if (this.meleeEnchant == 0)
3160 {
3161 }
3162 if (this.meleeEnchant == 0)
3163 {
3164 }
3165 if (this.meleeEnchant == 0)
3166 {
3167 }
3168 }
3169 bool flag = this.frostBurn;
3170 if (flag)
3171 {
3172 if (!flag)
3173 {
3174 }
3175 }
3176 bool flag2 = this.magmaStone;
3177 if (flag2)
3178 {
3179 if (!flag2)
3180 {
3181 }
3182 int num;
3183 if (num == 0)
3184 {
3185 return;
3186 }
3187 int num2;
3188 if (num2 != 0)
3189 {
3190 return;
3191 }
3192 }
3193 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.frostBurn, j__TPar, Terraria.Player.magmaStone, and Terraria.Player.meleeEnchant.

Referenced by Terraria.Player.ItemCheck_MeleeHitPVP().