terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ StatusToNPC()

void Terraria.Player.StatusToNPC ( int type,
int i )
inline

Definition at line 3088 of file Player.cs.

3089 {
3090 byte b = this.meleeEnchant;
3091 if (b != 0)
3092 {
3093 if (b == 0)
3094 {
3095 }
3096 if (this.meleeEnchant == 0)
3097 {
3098 }
3099 if (this.meleeEnchant == 0)
3100 {
3101 }
3102 if (this.meleeEnchant == 0)
3103 {
3104 }
3105 if (this.meleeEnchant == 0)
3106 {
3107 }
3108 if (this.meleeEnchant == 0)
3109 {
3110 }
3111 if (this.meleeEnchant == 0)
3112 {
3113 }
3114 }
3115 bool flag = this.frostBurn;
3116 if (flag)
3117 {
3118 if (!flag)
3119 {
3120 }
3121 }
3122 bool flag2 = this.magmaStone;
3123 if (flag2)
3124 {
3125 if (!flag2)
3126 {
3127 }
3128 int num;
3129 if (num == 0)
3130 {
3131 return;
3132 }
3133 int num2;
3134 if (num2 != 0)
3135 {
3136 return;
3137 }
3138 }
3139 if (5382 == 0)
3140 {
3141 }
3142 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.frostBurn, j__TPar, Terraria.Player.magmaStone, and Terraria.Player.meleeEnchant.