terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GrappleMovement()

void Terraria.Player.GrappleMovement ( )
inline

Definition at line 6996 of file Player.cs.

6997 {
6998 if (this.grappling == null)
6999 {
7000 }
7001 int myPlayer = Main.myPlayer;
7002 int whoAmI = this.whoAmI;
7003 Mount mount = this.mount;
7004 if (mount._active)
7005 {
7006 mount.Dismount(this);
7007 }
7008 float y = this.velocity.Y;
7009 int num = 1;
7010 this.canCarpet = num != 0;
7011 this.wingFrame = num;
7012 int num2 = this.wings;
7013 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
void Dismount(Player mountedPlayer)
Definition Mount.cs:1578

References Terraria.Mount._active, Terraria.Mount.Dismount(), Terraria.Player.grappling, j__TPar, Terraria.Player.mount, Terraria.Main.myPlayer, Terraria.Entity.velocity, Terraria.Entity.whoAmI, Terraria.Player.wings, and Microsoft.Xna.Framework.Vector2.Y.