terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ApplyEquipFunctional()

void Terraria.Player.ApplyEquipFunctional ( int itemSlot,
Item currentItem )
inlineprivate

Definition at line 4732 of file Player.cs.

4733 {
4734 bool expertOnly = currentItem.expertOnly;
4735 if (expertOnly)
4736 {
4737 if (!expertOnly)
4738 {
4739 }
4740 bool expertMode = Main.expertMode;
4741 }
4742 int type = currentItem.type;
4743 int num = 1;
4744 this.dd2Accessory = num != 0;
4745 if (this.hideVisibleAccessory == null)
4746 {
4749 int type2 = currentItem.type;
4750 }
4751 }
class f__AnonymousType0<< Count > j__TPar
void UpdateBootVisualEffects(Item item)
Definition Player.cs:10505
void UpdateFishingBobber(Item item)
Definition Player.cs:10498
bool[] hideVisibleAccessory
Definition Player.cs:21431

References Terraria.Main.expertMode, Terraria.Player.hideVisibleAccessory, j__TPar, Terraria.Player.UpdateBootVisualEffects(), and Terraria.Player.UpdateFishingBobber().