terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ InternalSaveMap()

static void Terraria.Player.InternalSaveMap ( bool isCloudSave,
bool forceSave = false )
inlinestatic

Definition at line 18913 of file Player.cs.

18914 {
18915 int num = 1;
18916 if (num == 0)
18917 {
18918 }
18919 bool flag = string.IsNullOrEmpty(Main.playerPathName);
18920 if (num == 0)
18921 {
18922 }
18923 string text = DateTime.Now.ToString() + " Saving the map";
18924 long num2 = 0L;
18925 Debug.Log(text);
18926 bool mapEnabled = Main.mapEnabled;
18927 Main.Map.Save(num2 != 0L);
18928 FileUtilities.CreateDirectory(Main.PlayerPath);
18929 string text2 = DateTime.Now.ToString() + " Map saved!";
18930 Debug.Log(text2);
18931 }
class f__AnonymousType0<< Count > j__TPar
static void CreateDirectory(string path)
static void Log(object message)
Definition Debug.cs:51
static DateTime Now
Definition DateTime.cs:530
override string ToString()
Definition DateTime.cs:834

References Terraria.Utilities.FileUtilities.CreateDirectory(), j__TPar, System.L, UnityEngine.Debug.Log(), Terraria.Main.Map, Terraria.Main.mapEnabled, System.DateTime.Now, Terraria.Main.PlayerPath, Terraria.Main.playerPathName, System.text, and System.DateTime.ToString().

Referenced by Terraria.Player.SavePlayer().