terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ShadowDodge()

void Terraria.Player.ShadowDodge ( )
inline

Definition at line 10915 of file Player.cs.

10916 {
10917 bool flag = this.longInvince;
10918 int[] array = this.hurtCooldowns;
10919 int num = 1;
10920 this.immune = num != 0;
10921 this.immuneTime = (flag ? 1 : 0);
10922 int whoAmI = this.whoAmI;
10923 if (!flag)
10924 {
10925 }
10926 int myPlayer = Main.myPlayer;
10927 long num2 = 0L;
10928 if (!flag)
10929 {
10930 }
10931 int[] array2 = this.buffTime;
10932 int[] array3 = this.buffType;
10933 this.DelBuff((int)num2);
10934 }
class f__AnonymousType0<< Count > j__TPar
int[] hurtCooldowns
Definition Player.cs:23498
void DelBuff(int b)
Definition Player.cs:2479

References System.array, Terraria.Player.buffTime, Terraria.Player.buffType, Terraria.Player.DelBuff(), Terraria.Player.hurtCooldowns, j__TPar, System.L, Terraria.Player.longInvince, Terraria.Main.myPlayer, and Terraria.Entity.whoAmI.