terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TrySyncingInput()

void Terraria.Player.TrySyncingInput ( )
inlineprivate

Definition at line 3292 of file Player.cs.

3293 {
3294 if (!true)
3295 {
3296 }
3297 bool netClient = Main.NetClient;
3298 if (!true)
3299 {
3300 }
3301 bool flag = this.controlUp;
3302 bool flag2 = this.controlDown;
3303 bool flag3 = this.controlLeft;
3304 bool flag4 = this.controlRight;
3305 bool flag5 = this.controlJump;
3306 bool flag6 = this.controlUseItem;
3307 int num = this.selectedItem;
3308 bool flag7 = this.autoReuseAllWeapons;
3309 bool flag8 = this.controlDownHold;
3310 bool flag9 = this.isOperatingAnotherEntity;
3311 if (!true)
3312 {
3313 }
3314 int myPlayer = Main.myPlayer;
3315 if (!flag9)
3316 {
3317 }
3318 }
class f__AnonymousType0<< Count > j__TPar
bool controlDownHold
Definition Player.cs:21605
bool autoReuseAllWeapons
Definition Player.cs:21611
bool isOperatingAnotherEntity
Definition Player.cs:21608
bool controlUseItem
Definition Player.cs:21482

References Terraria.Player.autoReuseAllWeapons, Terraria.Player.controlDown, Terraria.Player.controlDownHold, Terraria.Player.controlJump, Terraria.Player.controlLeft, Terraria.Player.controlRight, Terraria.Player.controlUp, Terraria.Player.controlUseItem, Terraria.Player.isOperatingAnotherEntity, j__TPar, Terraria.Main.myPlayer, Terraria.Main.NetClient, and Terraria.Player.selectedItem.