terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ MagicConch()

void Terraria.Player.MagicConch ( )
inline

Definition at line 19626 of file Player.cs.

19627 {
19628 int num = 1;
19629 float x = this.position.X;
19630 if (num == 0)
19631 {
19632 }
19633 if (15744 == 0)
19634 {
19635 }
19636 if (num == 0)
19637 {
19638 }
19639 if (num == 0)
19640 {
19641 }
19642 if (257 == 0)
19643 {
19644 }
19645 int num2 = 1;
19646 if (num2 == 0)
19647 {
19648 }
19649 if (num2 == 0)
19650 {
19651 }
19652 int num3 = true.ToDirectionInt();
19653 if (num2 == 0)
19654 {
19655 }
19656 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, and Microsoft.Xna.Framework.Vector2.X.