terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IGraphicsContext.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
MonoGame.OpenGL
4
{
5
// Token: 0x0200031C RID: 796
6
internal
interface
IGraphicsContext
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{
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// Token: 0x170001D1 RID: 465
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// (get) Token: 0x06001287 RID: 4743
10
// (set) Token: 0x06001288 RID: 4744
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int
SwapInterval
{
get
;
set
; }
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// Token: 0x170001D2 RID: 466
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// (get) Token: 0x06001289 RID: 4745
15
bool
IsDisposed
{
get
; }
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// Token: 0x0600128A RID: 4746
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void
MakeCurrent
(
IWindowInfo
info
);
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// Token: 0x0600128B RID: 4747
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void
SwapBuffers
();
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// Token: 0x170001D3 RID: 467
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// (get) Token: 0x0600128C RID: 4748
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bool
IsCurrent
{
get
; }
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}
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}
MonoGame.OpenGL.IGraphicsContext.SwapInterval
int SwapInterval
Definition
IGraphicsContext.cs:11
MonoGame.OpenGL.IGraphicsContext.SwapBuffers
void SwapBuffers()
MonoGame.OpenGL.IGraphicsContext.IsCurrent
bool IsCurrent
Definition
IGraphicsContext.cs:25
MonoGame.OpenGL.IGraphicsContext.MakeCurrent
void MakeCurrent(IWindowInfo info)
MonoGame.OpenGL.IGraphicsContext.IsDisposed
bool IsDisposed
Definition
IGraphicsContext.cs:15
MonoGame.OpenGL.IGraphicsContext
Definition
IGraphicsContext.cs:7
MonoGame.OpenGL.IWindowInfo
Definition
IWindowInfo.cs:7
MonoGame.OpenGL
Definition
IGraphicsContext.cs:4
System.ExceptionArgument.info
@ info
System
Definition
__ComObject.cs:4
source
MonoGame
OpenGL
IGraphicsContext.cs
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1.10.0