terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Conflicts()

bool Controller.ControllerActionButton.Conflicts ( ControllerActionButton other)
inline

Definition at line 121 of file ControllerActionButton.cs.

122 {
125 for (;;)
126 {
127 int size = this._entries._size;
128 int size2 = other._entries._size;
131 ControllerActionButton.Entry.Type mappingType = firstEntry.MappingType;
133 if (mappingType != ControllerActionButton.Entry.Type.Axis)
134 {
135 Buttons button = firstEntry.Button;
136 Buttons button2 = firstEntry2.Button;
137 }
138 Axis axis = firstEntry.Axis0;
139 Axis axis2 = firstEntry2.Axis0;
140 float threshold = firstEntry.Threshold;
141 float threshold2 = firstEntry2.Threshold;
143 if (requiredState != null)
144 {
146 if (requiredState2 != null)
147 {
148 break;
149 }
150 }
151 }
152 Buttons button3 = requiredState.Button;
153 if (requiredState.state)
154 {
155 Buttons button4 = requiredState.Button2;
156 }
157 Buttons button5 = requiredState.Button2;
158 bool state = requiredState.state2;
159 if (requiredState.state)
160 {
161 }
162 Buttons button6 = requiredState2.Button;
163 if (requiredState2.state)
164 {
165 Buttons button7 = requiredState2.Button2;
166 }
167 Buttons button8 = requiredState2.Button2;
168 bool state2 = requiredState2.state2;
169 if (requiredState2.state)
170 {
171 return;
172 }
173 }
class f__AnonymousType0<< Count > j__TPar
List< ControllerActionButton.Entry > _entries
ControllerActionButton.RequiredButtonState RequiredState
ControllerActionButton.Entry FirstEntry

References Controller.ControllerActionButton._entries, Controller.ControllerActionButton.FirstEntry, j__TPar, Controller.ControllerActionButton.Entry.MappingType, Controller.ControllerActionButton.RequiredState, and System.state.