terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetVertical()

override void UnityEngine.GUILayoutGroup.SetVertical ( float y,
float height )
inlinevirtual

Reimplemented from UnityEngine.GUILayoutEntry.

Reimplemented in UnityEngine.GUIScrollGroup.

Definition at line 171 of file GUILayoutGroup.cs.

172 {
173 if (this.entries._size == 0)
174 {
175 return;
176 }
177 RectOffset padding = this.m_Style.padding;
178 bool flag = this.resetCoords;
179 bool flag2 = this.isVertical;
180 GUIStyle style = this.m_Style;
181 GUIStyle guistyle = GUIStyle.none;
182 if (flag2)
183 {
184 int top = padding.top;
185 int bottom = padding.bottom;
186 if (this.entries._size != 0)
187 {
188 int size = this.entries._size;
189 }
191 float num = this.spacing;
192 float childMinHeight = this.m_ChildMinHeight;
193 float childMaxHeight = this.m_ChildMaxHeight;
194 int size2 = list._size;
196 if (stretchableCountY != 0)
197 {
198 }
199 return;
200 }
202 if (this.stretchHeight != 0)
203 {
204 throw new MissingMethodException();
205 }
206 float minHeight = this.minHeight;
207 float maxHeight = this.maxHeight;
208 throw new MissingMethodException();
209 }
class f__AnonymousType0<< Count > j__TPar
List< GUILayoutEntry > entries
RectOffset padding
Definition GUIStyle.cs:259
static GUIStyle none
Definition GUIStyle.cs:295

References System.Collections.Generic.List< T >._size, UnityEngine.RectOffset.bottom, j__TPar, System.list, UnityEngine.GUIStyle.none, and UnityEngine.RectOffset.top.