terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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MessageID.cs
Go to the documentation of this file.
1using System;
3
4namespace Terraria.ID
5{
6 // Token: 0x020005DA RID: 1498
7 public class MessageID
8 {
9 // Token: 0x0600355D RID: 13661 RVA: 0x0020E460 File Offset: 0x0020C660
10 public MessageID()
11 {
12 }
13
14 // Token: 0x0400644C RID: 25676
15 public const byte NeverCalled = 0;
16
17 // Token: 0x0400644D RID: 25677
18 public const byte Hello = 1;
19
20 // Token: 0x0400644E RID: 25678
21 public const byte Kick = 2;
22
23 // Token: 0x0400644F RID: 25679
24 public const byte PlayerInfo = 3;
25
26 // Token: 0x04006450 RID: 25680
27 public const byte SyncPlayer = 4;
28
29 // Token: 0x04006451 RID: 25681
30 public const byte SyncEquipment = 5;
31
32 // Token: 0x04006452 RID: 25682
33 public const byte RequestWorldData = 6;
34
35 // Token: 0x04006453 RID: 25683
36 public const byte WorldData = 7;
37
38 // Token: 0x04006454 RID: 25684
39 public const byte SpawnTileData = 8;
40
41 // Token: 0x04006455 RID: 25685
42 public const byte StatusTextSize = 9;
43
44 // Token: 0x04006456 RID: 25686
45 public const byte TileSection = 10;
46
47 // Token: 0x04006457 RID: 25687
48 [Old("Deprecated. Framing happens as needed after TileSection is sent.")]
49 public const byte TileFrameSection = 11;
50
51 // Token: 0x04006458 RID: 25688
52 public const byte PlayerSpawn = 12;
53
54 // Token: 0x04006459 RID: 25689
55 public const byte PlayerControls = 13;
56
57 // Token: 0x0400645A RID: 25690
58 public const byte PlayerActive = 14;
59
60 // Token: 0x0400645B RID: 25691
61 [Obsolete("Deprecated.")]
62 public const byte Unknown15 = 15;
63
64 // Token: 0x0400645C RID: 25692
65 public const byte PlayerLifeMana = 16;
66
67 // Token: 0x0400645D RID: 25693
68 public const byte TileManipulation = 17;
69
70 // Token: 0x0400645E RID: 25694
71 public const byte SetTime = 18;
72
73 // Token: 0x0400645F RID: 25695
74 public const byte ToggleDoorState = 19;
75
76 // Token: 0x04006460 RID: 25696
77 public const byte Unknown20 = 20;
78
79 // Token: 0x04006461 RID: 25697
80 public const byte SyncItem = 21;
81
82 // Token: 0x04006462 RID: 25698
83 public const byte ItemOwner = 22;
84
85 // Token: 0x04006463 RID: 25699
86 public const byte SyncNPC = 23;
87
88 // Token: 0x04006464 RID: 25700
89 public const byte UnusedMeleeStrike = 24;
90
91 // Token: 0x04006465 RID: 25701
92 [Obsolete("Deprecated. Use NetTextModule instead.")]
93 public const byte Unused25 = 25;
94
95 // Token: 0x04006466 RID: 25702
96 [Obsolete("Deprecated.")]
97 public const byte Unused26 = 26;
98
99 // Token: 0x04006467 RID: 25703
100 public const byte SyncProjectile = 27;
101
102 // Token: 0x04006468 RID: 25704
103 public const byte DamageNPC = 28;
104
105 // Token: 0x04006469 RID: 25705
106 public const byte KillProjectile = 29;
107
108 // Token: 0x0400646A RID: 25706
109 public const byte TogglePVP = 30;
110
111 // Token: 0x0400646B RID: 25707
112 public const byte RequestChestOpen = 31;
113
114 // Token: 0x0400646C RID: 25708
115 public const byte SyncChestItem = 32;
116
117 // Token: 0x0400646D RID: 25709
118 public const byte SyncPlayerChest = 33;
119
120 // Token: 0x0400646E RID: 25710
121 public const byte ChestUpdates = 34;
122
123 // Token: 0x0400646F RID: 25711
124 public const byte PlayerHeal = 35;
125
126 // Token: 0x04006470 RID: 25712
127 public const byte SyncPlayerZone = 36;
128
129 // Token: 0x04006471 RID: 25713
130 public const byte RequestPassword = 37;
131
132 // Token: 0x04006472 RID: 25714
133 public const byte SendPassword = 38;
134
135 // Token: 0x04006473 RID: 25715
136 public const byte ReleaseItemOwnership = 39;
137
138 // Token: 0x04006474 RID: 25716
139 public const byte SyncTalkNPC = 40;
140
141 // Token: 0x04006475 RID: 25717
142 public const byte ShotAnimationAndSound = 41;
143
144 // Token: 0x04006476 RID: 25718
145 public const byte Unknown42 = 42;
146
147 // Token: 0x04006477 RID: 25719
148 public const byte Unknown43 = 43;
149
150 // Token: 0x04006478 RID: 25720
151 [Obsolete("Deprecated.")]
152 public const byte Unknown44 = 44;
153
154 // Token: 0x04006479 RID: 25721
155 public const byte Unknown45 = 45;
156
157 // Token: 0x0400647A RID: 25722
158 public const byte Unknown46 = 46;
159
160 // Token: 0x0400647B RID: 25723
161 public const byte Unknown47 = 47;
162
163 // Token: 0x0400647C RID: 25724
164 [Obsolete("Deprecated. Use NetLiquidModule instead.")]
165 public const byte LiquidUpdate = 48;
166
167 // Token: 0x0400647D RID: 25725
168 public const byte InitialSpawn = 49;
169
170 // Token: 0x0400647E RID: 25726
171 public const byte PlayerBuffs = 50;
172
173 // Token: 0x0400647F RID: 25727
174 public const byte MiscDataSync = 51;
175
176 // Token: 0x04006480 RID: 25728
177 public const byte LockAndUnlock = 52;
178
179 // Token: 0x04006481 RID: 25729
180 public const byte AddNPCBuff = 53;
181
182 // Token: 0x04006482 RID: 25730
183 public const byte NPCBuffs = 54;
184
185 // Token: 0x04006483 RID: 25731
186 public const byte AddPlayerBuff = 55;
187
188 // Token: 0x04006484 RID: 25732
189 public const byte UniqueTownNPCInfoSyncRequest = 56;
190
191 // Token: 0x04006485 RID: 25733
192 public const byte Unknown57 = 57;
193
194 // Token: 0x04006486 RID: 25734
195 public const byte InstrumentSound = 58;
196
197 // Token: 0x04006487 RID: 25735
198 public const byte HitSwitch = 59;
199
200 // Token: 0x04006488 RID: 25736
201 public const byte Unknown60 = 60;
202
203 // Token: 0x04006489 RID: 25737
204 public const byte SpawnBossUseLicenseStartEvent = 61;
205
206 // Token: 0x0400648A RID: 25738
207 public const byte Unknown62 = 62;
208
209 // Token: 0x0400648B RID: 25739
210 public const byte Unknown63 = 63;
211
212 // Token: 0x0400648C RID: 25740
213 public const byte Unknown64 = 64;
214
215 // Token: 0x0400648D RID: 25741
216 public const byte TeleportEntity = 65;
217
218 // Token: 0x0400648E RID: 25742
219 public const byte Unknown66 = 66;
220
221 // Token: 0x0400648F RID: 25743
222 public const byte Unknown67 = 67;
223
224 // Token: 0x04006490 RID: 25744
225 public const byte Unknown68 = 68;
226
227 // Token: 0x04006491 RID: 25745
228 public const byte ChestName = 69;
229
230 // Token: 0x04006492 RID: 25746
231 public const byte BugCatching = 70;
232
233 // Token: 0x04006493 RID: 25747
234 public const byte BugReleasing = 71;
235
236 // Token: 0x04006494 RID: 25748
237 public const byte TravelMerchantItems = 72;
238
239 // Token: 0x04006495 RID: 25749
240 public const byte RequestTeleportationByServer = 73;
241
242 // Token: 0x04006496 RID: 25750
243 public const byte AnglerQuest = 74;
244
245 // Token: 0x04006497 RID: 25751
246 public const byte AnglerQuestFinished = 75;
247
248 // Token: 0x04006498 RID: 25752
249 public const byte QuestsCountSync = 76;
250
251 // Token: 0x04006499 RID: 25753
252 public const byte TemporaryAnimation = 77;
253
254 // Token: 0x0400649A RID: 25754
255 public const byte InvasionProgressReport = 78;
256
257 // Token: 0x0400649B RID: 25755
258 public const byte PlaceObject = 79;
259
260 // Token: 0x0400649C RID: 25756
261 public const byte SyncPlayerChestIndex = 80;
262
263 // Token: 0x0400649D RID: 25757
264 public const byte CombatTextInt = 81;
265
266 // Token: 0x0400649E RID: 25758
267 public const byte NetModules = 82;
268
269 // Token: 0x0400649F RID: 25759
270 public const byte NPCKillCountDeathTally = 83;
271
272 // Token: 0x040064A0 RID: 25760
273 public const byte PlayerStealth = 84;
274
275 // Token: 0x040064A1 RID: 25761
276 public const byte QuickStackChests = 85;
277
278 // Token: 0x040064A2 RID: 25762
279 public const byte TileEntitySharing = 86;
280
281 // Token: 0x040064A3 RID: 25763
282 public const byte TileEntityPlacement = 87;
283
284 // Token: 0x040064A4 RID: 25764
285 public const byte ItemTweaker = 88;
286
287 // Token: 0x040064A5 RID: 25765
288 public const byte ItemFrameTryPlacing = 89;
289
290 // Token: 0x040064A6 RID: 25766
291 public const byte InstancedItem = 90;
292
293 // Token: 0x040064A7 RID: 25767
294 public const byte SyncEmoteBubble = 91;
295
296 // Token: 0x040064A8 RID: 25768
297 public const byte SyncExtraValue = 92;
298
299 // Token: 0x040064A9 RID: 25769
300 public const byte SocialHandshake = 93;
301
302 // Token: 0x040064AA RID: 25770
303 public const byte Deprecated1 = 94;
304
305 // Token: 0x040064AB RID: 25771
306 public const byte MurderSomeoneElsesPortal = 95;
307
308 // Token: 0x040064AC RID: 25772
309 public const byte TeleportPlayerThroughPortal = 96;
310
311 // Token: 0x040064AD RID: 25773
312 public const byte AchievementMessageNPCKilled = 97;
313
314 // Token: 0x040064AE RID: 25774
315 public const byte AchievementMessageEventHappened = 98;
316
317 // Token: 0x040064AF RID: 25775
318 public const byte MinionRestTargetUpdate = 99;
319
320 // Token: 0x040064B0 RID: 25776
321 public const byte TeleportNPCThroughPortal = 100;
322
323 // Token: 0x040064B1 RID: 25777
324 public const byte UpdateTowerShieldStrengths = 101;
325
326 // Token: 0x040064B2 RID: 25778
327 public const byte NebulaLevelupRequest = 102;
328
329 // Token: 0x040064B3 RID: 25779
330 public const byte MoonlordHorror = 103;
331
332 // Token: 0x040064B4 RID: 25780
333 public const byte ShopOverride = 104;
334
335 // Token: 0x040064B5 RID: 25781
336 public const byte GemLockToggle = 105;
337
338 // Token: 0x040064B6 RID: 25782
339 public const byte PoofOfSmoke = 106;
340
341 // Token: 0x040064B7 RID: 25783
342 public const byte SmartTextMessage = 107;
343
344 // Token: 0x040064B8 RID: 25784
345 public const byte WiredCannonShot = 108;
346
347 // Token: 0x040064B9 RID: 25785
348 public const byte MassWireOperation = 109;
349
350 // Token: 0x040064BA RID: 25786
351 public const byte MassWireOperationPay = 110;
352
353 // Token: 0x040064BB RID: 25787
354 public const byte ToggleParty = 111;
355
356 // Token: 0x040064BC RID: 25788
357 public const byte SpecialFX = 112;
358
359 // Token: 0x040064BD RID: 25789
360 public const byte CrystalInvasionStart = 113;
361
362 // Token: 0x040064BE RID: 25790
363 public const byte CrystalInvasionWipeAllTheThingsss = 114;
364
365 // Token: 0x040064BF RID: 25791
366 public const byte MinionAttackTargetUpdate = 115;
367
368 // Token: 0x040064C0 RID: 25792
369 public const byte CrystalInvasionSendWaitTime = 116;
370
371 // Token: 0x040064C1 RID: 25793
372 public const byte PlayerHurtV2 = 117;
373
374 // Token: 0x040064C2 RID: 25794
375 public const byte PlayerDeathV2 = 118;
376
377 // Token: 0x040064C3 RID: 25795
378 public const byte CombatTextString = 119;
379
380 // Token: 0x040064C4 RID: 25796
381 public const byte Emoji = 120;
382
383 // Token: 0x040064C5 RID: 25797
384 public const byte TEDisplayDollItemSync = 121;
385
386 // Token: 0x040064C6 RID: 25798
387 public const byte RequestTileEntityInteraction = 122;
388
389 // Token: 0x040064C7 RID: 25799
390 public const byte WeaponsRackTryPlacing = 123;
391
392 // Token: 0x040064C8 RID: 25800
393 public const byte TEHatRackItemSync = 124;
394
395 // Token: 0x040064C9 RID: 25801
396 public const byte SyncTilePicking = 125;
397
398 // Token: 0x040064CA RID: 25802
399 public const byte SyncRevengeMarker = 126;
400
401 // Token: 0x040064CB RID: 25803
402 public const byte RemoveRevengeMarker = 127;
403
404 // Token: 0x040064CC RID: 25804
405 public const byte LandGolfBallInCup = 128;
406
407 // Token: 0x040064CD RID: 25805
408 public const byte FinishedConnectingToServer = 129;
409
410 // Token: 0x040064CE RID: 25806
411 public const byte FishOutNPC = 130;
412
413 // Token: 0x040064CF RID: 25807
414 public const byte TamperWithNPC = 131;
415
416 // Token: 0x040064D0 RID: 25808
417 public const byte PlayLegacySound = 132;
418
419 // Token: 0x040064D1 RID: 25809
420 public const byte FoodPlatterTryPlacing = 133;
421
422 // Token: 0x040064D2 RID: 25810
423 public const byte UpdatePlayerLuckFactors = 134;
424
425 // Token: 0x040064D3 RID: 25811
426 public const byte DeadPlayer = 135;
427
428 // Token: 0x040064D4 RID: 25812
429 public const byte SyncCavernMonsterType = 136;
430
431 // Token: 0x040064D5 RID: 25813
432 public const byte RequestNPCBuffRemoval = 137;
433
434 // Token: 0x040064D6 RID: 25814
435 public const byte ClientSyncedInventory = 138;
436
437 // Token: 0x040064D7 RID: 25815
438 public const byte SetCountsAsHostForGameplay = 139;
439
440 // Token: 0x040064D8 RID: 25816
441 public const byte SetMiscEventValues = 140;
442
443 // Token: 0x040064D9 RID: 25817
444 public const byte RequestLucyPopup = 141;
445
446 // Token: 0x040064DA RID: 25818
447 public const byte SyncProjectileTrackers = 142;
448
449 // Token: 0x040064DB RID: 25819
451
452 // Token: 0x040064DC RID: 25820
453 public const byte RequestQuestEffect = 144;
454
455 // Token: 0x040064DD RID: 25821
456 public const byte SyncItemsWithShimmer = 145;
457
458 // Token: 0x040064DE RID: 25822
459 public const byte ShimmerActions = 146;
460
461 // Token: 0x040064DF RID: 25823
462 public const byte SyncLoadout = 147;
463
464 // Token: 0x040064E0 RID: 25824
465 public const byte SyncItemCannotBeTakenByEnemies = 148;
466
467 // Token: 0x040064E1 RID: 25825
468 public const byte ServerInfo = 149;
469
470 // Token: 0x040064E2 RID: 25826
471 public const byte PlayerPlatformInfo = 150;
472
473 // Token: 0x040064E3 RID: 25827
474 public const byte Count = 151;
475 }
476}
class f__AnonymousType0<< Count > j__TPar
const byte FishOutNPC
Definition MessageID.cs:411
const byte ReleaseItemOwnership
Definition MessageID.cs:136
const byte TileSection
Definition MessageID.cs:45
const byte SyncRevengeMarker
Definition MessageID.cs:399
const byte ShimmerActions
Definition MessageID.cs:459
const byte TeleportNPCThroughPortal
Definition MessageID.cs:321
const byte TamperWithNPC
Definition MessageID.cs:414
const byte SetCountsAsHostForGameplay
Definition MessageID.cs:438
const byte SyncCavernMonsterType
Definition MessageID.cs:429
const byte SyncProjectile
Definition MessageID.cs:100
const byte ShotAnimationAndSound
Definition MessageID.cs:142
const byte ItemFrameTryPlacing
Definition MessageID.cs:288
const byte ToggleDoorState
Definition MessageID.cs:74
const byte LockAndUnlock
Definition MessageID.cs:177
const byte Unknown20
Definition MessageID.cs:77
const byte AnglerQuest
Definition MessageID.cs:243
const byte TileEntityPlacement
Definition MessageID.cs:282
const byte SmartTextMessage
Definition MessageID.cs:342
const byte Unused26
Definition MessageID.cs:97
const byte ItemTweaker
Definition MessageID.cs:285
const byte LiquidUpdate
Definition MessageID.cs:165
const byte RequestTileEntityInteraction
Definition MessageID.cs:387
const byte InstancedItem
Definition MessageID.cs:291
const byte TileFrameSection
Definition MessageID.cs:49
const byte SyncTilePicking
Definition MessageID.cs:396
const byte Unused25
Definition MessageID.cs:93
const byte MurderSomeoneElsesPortal
Definition MessageID.cs:306
const byte CrystalInvasionStart
Definition MessageID.cs:360
const byte ServerInfo
Definition MessageID.cs:468
const byte WorldData
Definition MessageID.cs:36
const byte ToggleParty
Definition MessageID.cs:354
const byte UpdatePlayerLuckFactors
Definition MessageID.cs:423
const byte RequestTeleportationByServer
Definition MessageID.cs:240
const byte SyncTalkNPC
Definition MessageID.cs:139
const byte TEDisplayDollItemSync
Definition MessageID.cs:384
const byte PlayerHurtV2
Definition MessageID.cs:372
const byte SyncPlayerChest
Definition MessageID.cs:118
const byte CombatTextString
Definition MessageID.cs:378
const byte PlayLegacySound
Definition MessageID.cs:417
const byte CrystalInvasionSendWaitTime
Definition MessageID.cs:369
const byte WiredCannonShot
Definition MessageID.cs:345
const byte UpdateTowerShieldStrengths
Definition MessageID.cs:324
const byte TeleportEntity
Definition MessageID.cs:216
const byte SyncEmoteBubble
Definition MessageID.cs:294
const byte PlayerSpawn
Definition MessageID.cs:52
const byte CrystalInvasionRequestedToSkipWaitTime
Definition MessageID.cs:450
const byte SyncExtraValue
Definition MessageID.cs:297
const byte MassWireOperation
Definition MessageID.cs:348
const byte PlayerStealth
Definition MessageID.cs:273
const byte InitialSpawn
Definition MessageID.cs:168
const byte TEHatRackItemSync
Definition MessageID.cs:393
const byte MinionAttackTargetUpdate
Definition MessageID.cs:366
const byte SyncItemsWithShimmer
Definition MessageID.cs:456
const byte LandGolfBallInCup
Definition MessageID.cs:405
const byte TeleportPlayerThroughPortal
Definition MessageID.cs:309
const byte StatusTextSize
Definition MessageID.cs:42
const byte TileManipulation
Definition MessageID.cs:68
const byte WeaponsRackTryPlacing
Definition MessageID.cs:390
const byte TileEntitySharing
Definition MessageID.cs:279
const byte TemporaryAnimation
Definition MessageID.cs:252
const byte NPCKillCountDeathTally
Definition MessageID.cs:270
const byte SyncItemCannotBeTakenByEnemies
Definition MessageID.cs:465
const byte BugCatching
Definition MessageID.cs:231
const byte RequestPassword
Definition MessageID.cs:130
const byte QuickStackChests
Definition MessageID.cs:276
const byte RequestLucyPopup
Definition MessageID.cs:444
const byte Unknown15
Definition MessageID.cs:62
const byte ChestUpdates
Definition MessageID.cs:121
const byte PlayerDeathV2
Definition MessageID.cs:375
const byte DeadPlayer
Definition MessageID.cs:426
const byte MassWireOperationPay
Definition MessageID.cs:351
const byte SyncItem
Definition MessageID.cs:80
const byte RequestWorldData
Definition MessageID.cs:33
const byte SyncLoadout
Definition MessageID.cs:462
const byte AnglerQuestFinished
Definition MessageID.cs:246
const byte ItemOwner
Definition MessageID.cs:83
const byte TravelMerchantItems
Definition MessageID.cs:237
const byte SyncPlayerChestIndex
Definition MessageID.cs:261
const byte NebulaLevelupRequest
Definition MessageID.cs:327
const byte AddPlayerBuff
Definition MessageID.cs:186
const byte FinishedConnectingToServer
Definition MessageID.cs:408
const byte SpawnTileData
Definition MessageID.cs:39
const byte RequestQuestEffect
Definition MessageID.cs:453
const byte CrystalInvasionWipeAllTheThingsss
Definition MessageID.cs:363
const byte SetMiscEventValues
Definition MessageID.cs:441
const byte NeverCalled
Definition MessageID.cs:15
const byte SyncPlayer
Definition MessageID.cs:27
const byte PlaceObject
Definition MessageID.cs:258
const byte MiscDataSync
Definition MessageID.cs:174
const byte FoodPlatterTryPlacing
Definition MessageID.cs:420
const byte SyncPlayerZone
Definition MessageID.cs:127
const byte MinionRestTargetUpdate
Definition MessageID.cs:318
const byte RemoveRevengeMarker
Definition MessageID.cs:402
const byte CombatTextInt
Definition MessageID.cs:264
const byte RequestNPCBuffRemoval
Definition MessageID.cs:432
const byte PlayerLifeMana
Definition MessageID.cs:65
const byte UniqueTownNPCInfoSyncRequest
Definition MessageID.cs:189
const byte QuestsCountSync
Definition MessageID.cs:249
const byte GemLockToggle
Definition MessageID.cs:336
const byte PlayerHeal
Definition MessageID.cs:124
const byte SyncChestItem
Definition MessageID.cs:115
const byte PlayerPlatformInfo
Definition MessageID.cs:471
const byte SyncProjectileTrackers
Definition MessageID.cs:447
const byte RequestChestOpen
Definition MessageID.cs:112
const byte PoofOfSmoke
Definition MessageID.cs:339
const byte PlayerControls
Definition MessageID.cs:55
const byte PlayerBuffs
Definition MessageID.cs:171
const byte Deprecated1
Definition MessageID.cs:303
const byte AchievementMessageNPCKilled
Definition MessageID.cs:312
const byte InvasionProgressReport
Definition MessageID.cs:255
const byte PlayerInfo
Definition MessageID.cs:24
const byte InstrumentSound
Definition MessageID.cs:195
const byte AchievementMessageEventHappened
Definition MessageID.cs:315
const byte UnusedMeleeStrike
Definition MessageID.cs:89
const byte SocialHandshake
Definition MessageID.cs:300
const byte SyncEquipment
Definition MessageID.cs:30
const byte SpawnBossUseLicenseStartEvent
Definition MessageID.cs:204
const byte AddNPCBuff
Definition MessageID.cs:180
const byte BugReleasing
Definition MessageID.cs:234
const byte MoonlordHorror
Definition MessageID.cs:330
const byte ClientSyncedInventory
Definition MessageID.cs:435
const byte KillProjectile
Definition MessageID.cs:106
const byte PlayerActive
Definition MessageID.cs:58
const byte SendPassword
Definition MessageID.cs:133
const byte ShopOverride
Definition MessageID.cs:333