terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Continue()

bool System.Net.WebConnection.Continue ( WebOperation next)
inline

Definition at line 407 of file WebConnection.cs.

408 {
409 bool is_connected;
410 if (this.disposed == 0)
411 {
412 global::System.Net.Sockets.Socket socket = this.socket;
413 if (socket != null)
414 {
415 is_connected = socket.is_connected;
416 if (is_connected)
417 {
418 bool flag = this.PrepareSharingNtlm(next);
420 if (next == null)
421 {
422 return true;
423 }
424 ServicePoint servicePoint = this.<ServicePoint>k__BackingField;
425 next.RegisterRequest(servicePoint, this);
426 }
427 }
428 this.Close(true);
429 }
430 long num = 0L;
431 if (is_connected)
432 {
433 Monitor.Exit(this);
434 }
435 if (num == 0L)
436 {
437 if (3 == 0)
438 {
439 next.Run();
440 }
441 return true;
442 }
443 throw new OutOfMemoryException();
444 }
class f__AnonymousType0<< Count > j__TPar
bool PrepareSharingNtlm(WebOperation operation)
global::System.Net.Sockets.Socket socket
readonly ServicePoint< ServicePoint > k__BackingField
static void Exit(object obj)
Definition Monitor.cs:47

References System.Net.WebConnection.Close(), System.Net.WebConnection.disposed, System.Threading.Monitor.Exit(), j__TPar, System.Net.WebConnection.k__BackingField, System.L, System.Net.WebConnection.PrepareSharingNtlm(), System.Net.WebOperation.RegisterRequest(), System.Net.WebOperation.Run(), and System.Net.WebConnection.socket.