terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetComponents< T >() [2/2]

void UnityEngine.GameObject.GetComponents< T > ( List< T > results)
inline

Definition at line 124 of file GameObject.cs.

125 {
126 long num = 0L;
127 long num2 = 0L;
128 Type type;
129 Array componentsInternal = this.GetComponentsInternal(type, true, num != 0L, true, num2 != 0L, results);
130 }
class f__AnonymousType0<< Count > j__TPar
Array GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList)
Definition GameObject.cs:98

References UnityEngine.GameObject.GetComponentsInternal(), j__TPar, and UnityEngine.L.