terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetComponents< T >() [1/2]

T[] UnityEngine.GameObject.GetComponents< T > ( )
inline

Definition at line 104 of file GameObject.cs.

105 {
107 do
108 {
109 long num = 0L;
110 long num2 = 0L;
111 long num3 = 0L;
112 Type type;
113 componentsInternal = this.GetComponentsInternal(type, true, num != 0L, true, num2 != 0L, num3);
114 if (componentsInternal == null)
115 {
116 return;
117 }
118 }
119 while (componentsInternal != null);
120 throw new InvalidCastException();
121 }
class f__AnonymousType0<< Count > j__TPar
Array GetComponentsInternal(Type type, bool useSearchTypeAsArrayReturnType, bool recursive, bool includeInactive, bool reverse, object resultList)
Definition GameObject.cs:98

References UnityEngine.GameObject.GetComponentsInternal(), j__TPar, and UnityEngine.L.