terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Randomize() [2/2]

void Mono.Math.BigInteger.Randomize ( RandomNumberGenerator rng)
inline

Definition at line 249 of file BigInteger.cs.

250 {
251 if (!true)
252 {
253 }
254 long num = 0L;
255 bool flag = this == (uint)num;
256 int num2 = this.BitCount();
257 uint[] array = this.data;
258 uint[] array2 = this.data;
259 }
class f__AnonymousType0<< Count > j__TPar

References System.array, Mono.Math.BigInteger.BitCount(), Mono.Math.BigInteger.data, j__TPar, and System.L.

Referenced by Mono.Security.Cryptography.DSAManaged.CreateSignature(), and Mono.Security.Cryptography.DSAManaged.GenerateKeyPair().