terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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InputRecord.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System
4
{
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// Token: 0x020001A6 RID: 422
6
internal
struct
InputRecord
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{
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// Token: 0x040008AC RID: 2220
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public
short
EventType
;
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// Token: 0x040008AD RID: 2221
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public
bool
KeyDown
;
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// Token: 0x040008AE RID: 2222
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public
short
RepeatCount
;
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// Token: 0x040008AF RID: 2223
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public
short
VirtualKeyCode
;
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// Token: 0x040008B0 RID: 2224
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public
short
VirtualScanCode
;
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// Token: 0x040008B1 RID: 2225
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public
char
Character
;
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// Token: 0x040008B2 RID: 2226
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public
int
ControlKeyState
;
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// Token: 0x040008B3 RID: 2227
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private
int
pad1
;
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// Token: 0x040008B4 RID: 2228
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private
bool
pad2
;
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}
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}
System
Definition
__ComObject.cs:4
System.InputRecord.RepeatCount
short RepeatCount
Definition
InputRecord.cs:15
System.InputRecord.Character
char Character
Definition
InputRecord.cs:24
System.InputRecord.KeyDown
bool KeyDown
Definition
InputRecord.cs:12
System.InputRecord.pad2
bool pad2
Definition
InputRecord.cs:33
System.InputRecord.ControlKeyState
int ControlKeyState
Definition
InputRecord.cs:27
System.InputRecord.pad1
int pad1
Definition
InputRecord.cs:30
System.InputRecord.VirtualKeyCode
short VirtualKeyCode
Definition
InputRecord.cs:18
System.InputRecord.VirtualScanCode
short VirtualScanCode
Definition
InputRecord.cs:21
System.InputRecord.EventType
short EventType
Definition
InputRecord.cs:9
System.InputRecord
Definition
InputRecord.cs:7
source
mscorlib
System
InputRecord.cs
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