terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetConnectionGroup()

ServicePointScheduler.ConnectionGroup System.Net.ServicePointScheduler.GetConnectionGroup ( string name)
inlineprivate

Definition at line 257 of file ServicePointScheduler.cs.

258 {
259 ServicePoint servicePoint = this.<ServicePoint>k__BackingField;
260 bool flag = string.IsNullOrEmpty(name);
262 if (this.groups == null)
263 {
264 }
265 Dictionary<string, ServicePointScheduler.ConnectionGroup> dictionary = this.groups;
266 long num = 0L;
267 Monitor.Exit(servicePoint);
268 if (num == 0L)
269 {
270 return connectionGroup;
271 }
272 throw new OutOfMemoryException();
273 }
class f__AnonymousType0<< Count > j__TPar
ServicePointScheduler.ConnectionGroup defaultGroup
ServicePoint< ServicePoint > k__BackingField
Dictionary< string, ServicePointScheduler.ConnectionGroup > groups
ServicePointScheduler(ServicePoint servicePoint, int connectionLimit, int maxIdleTime)
static void Exit(object obj)
Definition Monitor.cs:47

References System.Net.ServicePointScheduler.defaultGroup, System.dictionary, System.Threading.Monitor.Exit(), System.Net.ServicePointScheduler.groups, System.Net.ServicePointScheduler.k__BackingField, System.L, and System.name.

Referenced by System.Net.ServicePointScheduler.SendRequest().