terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OperationCompleted()

bool System.Net.ServicePointScheduler.OperationCompleted ( ServicePointScheduler::ConnectionGroup group,
WebOperation operation )
inlineprivate

Definition at line 161 of file ServicePointScheduler.cs.

162 {
163 WebCompletionSource.Result currentResult = operation.finishedTask.currentResult;
164 bool success = currentResult.Success;
165 WebConnection <Connection>k__BackingField = operation.<Connection>k__BackingField;
166 if (currentResult != null)
167 {
168 bool flag;
169 return flag;
170 }
172 WebConnection <Connection>k__BackingField2 = operation.<Connection>k__BackingField;
173 global::System.Collections.Generic.LinkedList<ValueTuple<ServicePointScheduler.ConnectionGroup, WebConnection, Task>> linkedList = this.idleConnections;
174 return true;
175 }
class f__AnonymousType0<< Count > j__TPar
global::System.Collections.Generic.LinkedList< ValueTuple< ServicePointScheduler.ConnectionGroup, WebConnection, Task > > idleConnections
ServicePoint< ServicePoint > k__BackingField
ServicePointScheduler(ServicePoint servicePoint, int connectionLimit, int maxIdleTime)
static Task Delay(int millisecondsDelay)
Definition Task.2.cs:1752

References System.Net.Connection, System.Threading.Tasks.Task< TResult >.Delay(), System.Net.WebOperation.finishedTask, System.Net.ServicePointScheduler.idleConnections, j__TPar, System.Net.ServicePointScheduler.k__BackingField, System.Net.ServicePointScheduler.maxIdleTime, System.Net.WebCompletionSource< T >.Result.Success, and System.task.