terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.GameContent.Animations.Segments.LocalizedTextSegment.Draw ( GameAnimationSegment info)
inline

Implements Terraria.GameContent.Animations.IAnimationSegment.

Definition at line 53 of file Segments.cs.

54 {
55 int timeInAnimation = info.TimeInAnimation;
57 if (!true)
58 {
59 }
62 float x = info.AnchorPositionOnScreen.X;
63 float y = info.AnchorPositionOnScreen.Y;
64 if (17274 == 0)
65 {
66 }
67 float x2 = this._anchorOffset.X;
68 float y2 = this._anchorOffset.Y;
70 string <Value>k__BackingField = text.<Value>k__BackingField;
71 if (text == null)
72 {
73 }
75 float num;
76 Color color = color2 * num * num;
77 float displayOpacity = info.DisplayOpacity;
78 Color color3 = color * num;
79 if (text == null)
80 {
81 }
82 float displayOpacity2 = info.DisplayOpacity;
84 Color color4 = color5 * num;
85 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Animations.Segments.LocalizedTextSegment._anchorOffset, Terraria.GameContent.Animations.Segments.LocalizedTextSegment._text, Terraria.GameContent.Animations.Segments.LocalizedTextSegment._timeToShowPeak, System.info, j__TPar, System.text, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.