terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IPersistentPerPlayerContent.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.IO
;
3
4
namespace
Terraria.GameContent
5
{
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// Token: 0x020007D8 RID: 2008
7
public
interface
IPersistentPerPlayerContent
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{
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// Token: 0x060040D7 RID: 16599
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void
Save
(
Player
player,
BinaryWriter
writer);
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// Token: 0x060040D8 RID: 16600
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void
Load
(
Player
player,
BinaryReader
reader,
int
gameVersionSaveWasMadeOn
);
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15
// Token: 0x060040D9 RID: 16601
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void
ApplyLoadedDataToOutOfPlayerFields
(
Player
player);
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18
// Token: 0x060040DA RID: 16602
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void
ResetDataForNewPlayer
(
Player
player);
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// Token: 0x060040DB RID: 16603
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void
Reset
();
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.IO.BinaryReader
Definition
BinaryReader.cs:10
System.IO.BinaryWriter
Definition
BinaryWriter.cs:15
Terraria.Player
Definition
Player.cs:33
Terraria.GameContent.IPersistentPerPlayerContent.Save
void Save(Player player, BinaryWriter writer)
Terraria.GameContent.IPersistentPerPlayerContent.ApplyLoadedDataToOutOfPlayerFields
void ApplyLoadedDataToOutOfPlayerFields(Player player)
Terraria.GameContent.IPersistentPerPlayerContent.Load
void Load(Player player, BinaryReader reader, int gameVersionSaveWasMadeOn)
Terraria.GameContent.IPersistentPerPlayerContent.Reset
void Reset()
Terraria.GameContent.IPersistentPerPlayerContent.ResetDataForNewPlayer
void ResetDataForNewPlayer(Player player)
Terraria.GameContent.IPersistentPerPlayerContent
Definition
IPersistentPerPlayerContent.cs:8
System.IO
Definition
__Error.cs:4
System
Definition
__ComObject.cs:4
Terraria.GameContent
Definition
AchievementsHelper.cs:7
source
Terraria
GameContent
IPersistentPerPlayerContent.cs
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1.10.0