terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IBigProgressBar.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework.Graphics
;
3
4
namespace
Terraria.GameContent.UI.BigProgressBar
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{
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// Token: 0x02000AE6 RID: 2790
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internal
interface
IBigProgressBar
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{
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// Token: 0x060051F7 RID: 20983
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bool
ValidateAndCollectNecessaryInfo
(
BigProgressBarInfo
info
);
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// Token: 0x060051F8 RID: 20984
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void
Draw
(
BigProgressBarInfo
info
,
SpriteBatch
spriteBatch);
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}
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}
Microsoft.Xna.Framework.Graphics.SpriteBatch
Definition
SpriteBatch.cs:14
Terraria.GameContent.UI.BigProgressBar.IBigProgressBar.ValidateAndCollectNecessaryInfo
bool ValidateAndCollectNecessaryInfo(BigProgressBarInfo info)
Terraria.GameContent.UI.BigProgressBar.IBigProgressBar.Draw
void Draw(BigProgressBarInfo info, SpriteBatch spriteBatch)
Terraria.GameContent.UI.BigProgressBar.IBigProgressBar
Definition
IBigProgressBar.cs:8
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
System.ExceptionArgument.info
@ info
System
Definition
__ComObject.cs:4
Terraria.GameContent.UI.BigProgressBar
Definition
BigProgressBarCache.cs:4
Terraria.GameContent.UI.BigProgressBar.BigProgressBarInfo
Definition
BigProgressBarInfo.cs:7
source
Terraria
GameContent
UI
BigProgressBar
IBigProgressBar.cs
Generated by
1.10.0