terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Priority.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Scripting
;
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4
namespace
Unity.IO.LowLevel.Unsafe
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{
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// Token: 0x0200000E RID: 14
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[
RequiredByNativeCode
]
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public
enum
Priority
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{
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// Token: 0x0400001B RID: 27
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PriorityLow
,
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// Token: 0x0400001C RID: 28
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PriorityHigh
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
Unity.IO.LowLevel.Unsafe.Priority
Priority
Definition
Priority.cs:9
Unity.IO.LowLevel.Unsafe.Priority.PriorityHigh
@ PriorityHigh
Unity.IO.LowLevel.Unsafe.Priority.PriorityLow
@ PriorityLow
Unity.IO.LowLevel.Unsafe
Definition
AssetLoadingSubsystem.cs:4
source
UnityEngine.CoreModule
Unity
IO
LowLevel
Unsafe
Priority.cs
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1.10.0