terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimatorTransitionInfo.cs
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1using System;
4
5namespace UnityEngine
6{
7 // Token: 0x0200000F RID: 15
8 [NativeHeader("Modules/Animation/AnimatorInfo.h")]
11 {
12 // Token: 0x04000033 RID: 51
13 [NativeName("fullPathHash")]
14 private int m_FullPath;
15
16 // Token: 0x04000034 RID: 52
17 [NativeName("userNameHash")]
18 private int m_UserName;
19
20 // Token: 0x04000035 RID: 53
21 [NativeName("nameHash")]
22 private int m_Name;
23
24 // Token: 0x04000036 RID: 54
25 [NativeName("hasFixedDuration")]
26 private bool m_HasFixedDuration;
27
28 // Token: 0x04000037 RID: 55
29 [NativeName("duration")]
30 private float m_Duration;
31
32 // Token: 0x04000038 RID: 56
33 [NativeName("normalizedTime")]
34 private float m_NormalizedTime;
35
36 // Token: 0x04000039 RID: 57
37 [NativeName("anyState")]
38 private bool m_AnyState;
39
40 // Token: 0x0400003A RID: 58
41 [NativeName("transitionType")]
42 private int m_TransitionType;
43 }
44}
class f__AnonymousType0<< Count > j__TPar