static void DropItemForEachInteractingPlayerOnThePlayer(NPC npc, int itemId, UnifiedRandom rng, int chanceNumerator, int chanceDenominator, int stack=1, bool interactionRequired=true)
static void DropItemFromNPC(NPC npc, int itemId, int stack, bool scattered=false)
static void DropItemLocalPerClientAndSetNPCMoneyTo0(NPC npc, int itemId, int stack, bool interactionRequired=true)
static void ModifyItemDropFromNPC(NPC npc, int itemIndex)