terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GameCubeMayflashWindowsNativeProfile.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
InControl.NativeDeviceProfiles
4
{
5
// Token: 0x020001CE RID: 462
6
[
Preserve
]
7
[
NativeInputDeviceProfile
]
8
public
class
GameCubeMayflashWindowsNativeProfile
:
InputDeviceProfile
9
{
10
// Token: 0x06000829 RID: 2089 RVA: 0x00025878 File Offset: 0x00023A78
11
public
override
void
Define
()
12
{
13
base
.Define();
14
this.deviceName
=
"GameCube Controller"
;
15
this.deviceClass.value__
= (int)4
E
-45f;
16
this.deviceNotes
=
"GameCube Controller on Windows via MAYFLASH adapter"
;
17
base.UpperDeadZone
= 4
E
-45f;
18
if
(
"Windows"
==
null
||
"Windows"
!=
null
)
19
{
20
if
(
"A"
==
null
)
21
{
22
}
23
InputControlSource
inputControlSource
=
InputDeviceProfile
.
Button
(1);
24
InputControlSource
inputControlSource2
=
InputDeviceProfile
.
Button
(2);
25
InputControlSource
inputControlSource3
=
InputDeviceProfile
.
Button
(0);
26
InputControlSource
inputControlSource4
=
InputDeviceProfile
.
Button
(3);
27
InputControlSource
inputControlSource5
=
InputDeviceProfile
.
Button
(4);
28
InputControlSource
inputControlSource6
=
InputDeviceProfile
.
Button
(5);
29
InputControlSource
inputControlSource7
=
InputDeviceProfile
.
Button
(7);
30
InputControlSource
inputControlSource8
=
InputDeviceProfile
.
Button
(9);
31
InputControlSource
inputControlSource9
=
InputDeviceProfile
.
Button
(12);
32
InputControlSource
inputControlSource10
=
InputDeviceProfile
.
Button
(13);
33
InputControlSource
inputControlSource11
=
InputDeviceProfile
.
Button
(14);
34
InputControlSource
inputControlSource12
=
InputDeviceProfile
.
Button
(15);
35
InputControlSource
inputControlSource13
=
InputDeviceProfile
.
Analog
(0);
36
InputControlSource
inputControlSource14
=
InputDeviceProfile
.
Analog
(0);
37
InputControlSource
inputControlSource15
=
InputDeviceProfile
.
Analog
(1);
38
InputControlSource
inputControlSource16
=
InputDeviceProfile
.
Analog
(1);
39
InputControlSource
inputControlSource17
=
InputDeviceProfile
.
Analog
(2);
40
InputControlSource
inputControlSource18
=
InputDeviceProfile
.
Analog
(2);
41
InputControlSource
inputControlSource19
=
InputDeviceProfile
.
Analog
(3);
42
InputControlSource
inputControlSource20
=
InputDeviceProfile
.
Analog
(3);
43
InputControlSource
inputControlSource21
=
InputDeviceProfile
.
Analog
(4);
44
InputControlSource
inputControlSource22
=
InputDeviceProfile
.
Analog
(5);
45
InputControlSource
inputControlSource23
=
InputDeviceProfile
.
Analog
(6);
46
InputControlSource
inputControlSource24
=
InputDeviceProfile
.
Analog
(6);
47
InputControlSource
inputControlSource25
=
InputDeviceProfile
.
Analog
(7);
48
InputControlSource
inputControlSource26
=
InputDeviceProfile
.
Analog
(7);
49
return
;
50
}
51
throw
new
ArrayTypeMismatchException
();
52
}
53
54
// Token: 0x0600082A RID: 2090 RVA: 0x000259B0 File Offset: 0x00023BB0
55
public
GameCubeMayflashWindowsNativeProfile
()
56
{
57
if
(!
true
)
58
{
59
}
60
base
..ctor();
61
}
62
}
63
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
InControl.InputDeviceProfile.Analog
static InputControlSource Analog(int index)
Definition
InputDeviceProfile.cs:516
InControl.InputDeviceProfile.Button
static InputControlSource Button(int index)
Definition
InputDeviceProfile.cs:510
InControl.InputDeviceProfile
Definition
InputDeviceProfile.cs:13
InControl.NativeDeviceProfiles.GameCubeMayflashWindowsNativeProfile.GameCubeMayflashWindowsNativeProfile
GameCubeMayflashWindowsNativeProfile()
Definition
GameCubeMayflashWindowsNativeProfile.cs:55
InControl.NativeDeviceProfiles.GameCubeMayflashWindowsNativeProfile.Define
override void Define()
Definition
GameCubeMayflashWindowsNativeProfile.cs:11
InControl.NativeDeviceProfiles.GameCubeMayflashWindowsNativeProfile
Definition
GameCubeMayflashWindowsNativeProfile.cs:9
System.ArrayTypeMismatchException
Definition
ArrayTypeMismatchException.cs:9
InControl.NativeDeviceProfiles
Definition
AfterglowXbox360WindowsNativeProfile.cs:4
InControl.Key.E
@ E
System.Xml.Schema.XmlSchemaWhiteSpace.Preserve
@ Preserve
System
Definition
__ComObject.cs:4
InControl.InputControlSource
Definition
InputControlSource.cs:10
source
InControl
NativeDeviceProfiles
GameCubeMayflashWindowsNativeProfile.cs
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1.10.0