terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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This is the complete list of members for System.Text.Encoding.DefaultEncoder, including all inherited members.
_fallback | System.Text.Encoder | package |
_fallbackBuffer | System.Text.Encoder | package |
charLeftOver | System.Text.Encoding.DefaultEncoder | package |
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, [Out] int charsUsed, [Out] int bytesUsed, [Out] bool completed) | System.Text.Encoder | inlinevirtual |
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, [Out] int charsUsed, [Out] int bytesUsed, [Out] bool completed) | System.Text.Encoder | inlinevirtual |
DefaultEncoder(Encoding encoding) | System.Text.Encoding.DefaultEncoder | inline |
DefaultEncoder(SerializationInfo info, StreamingContext context) | System.Text.Encoding.DefaultEncoder | inlinepackage |
Encoder() | System.Text.Encoder | inlineprotected |
Fallback | System.Text.Encoder | |
FallbackBuffer | System.Text.Encoder | |
GetByteCount(char[] chars, int index, int count, bool flush) | System.Text.Encoding.DefaultEncoder | inline |
GetByteCount(char *chars, int count, bool flush) | System.Text.Encoding.DefaultEncoder | inlinevirtual |
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush) | System.Text.Encoding.DefaultEncoder | inline |
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush) | System.Text.Encoding.DefaultEncoder | inlinevirtual |
GetObjectData(SerializationInfo info, StreamingContext context) | System.Text.Encoding.DefaultEncoder | inlineprivate |
GetRealObject(StreamingContext context) | System.Text.Encoding.DefaultEncoder | inline |
InternalHasFallbackBuffer | System.Text.Encoder | package |
m_encoding | System.Text.Encoding.DefaultEncoder | private |
m_hasInitializedEncoding | System.Text.Encoding.DefaultEncoder | private |
Reset() | System.Text.Encoder | inlinevirtual |