terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UnhandledExceptionHandler.cs
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1using System;
5
6namespace UnityEngine
7{
8 // Token: 0x020000B9 RID: 185
9 [NativeHeader("PlatformDependent/iPhonePlayer/IOSScriptBindings.h")]
10 internal sealed class UnhandledExceptionHandler
11 {
12 // Token: 0x06000343 RID: 835 RVA: 0x00006BD8 File Offset: 0x00004DD8
14 private static void RegisterUECatcher()
15 {
17 }
18
19 // Token: 0x020000BA RID: 186
21 [Serializable]
22 private sealed class <>c
23 {
24 // Token: 0x06000344 RID: 836 RVA: 0x00006BF0 File Offset: 0x00004DF0
25 // Note: this type is marked as 'beforefieldinit'.
26 static <>c()
27 {
28 }
29
30 // Token: 0x06000345 RID: 837 RVA: 0x00006C00 File Offset: 0x00004E00
31 public <>c()
32 {
33 }
34
35 // Token: 0x06000346 RID: 838 RVA: 0x00006C14 File Offset: 0x00004E14
37 {
38 int num = 1;
39 object exception = e._exception;
40 if (num != 0 && exception == null)
41 {
42 return;
43 }
44 }
45
46 // Token: 0x04000370 RID: 880
48
49 // Token: 0x04000371 RID: 881
51 }
52 }
53}
class f__AnonymousType0<< Count > j__TPar
static AppDomain CurrentDomain
Definition AppDomain.cs:49