terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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NativeOverlapped.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Threading
4
{
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// Token: 0x020001CC RID: 460
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public
struct
NativeOverlapped
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{
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// Token: 0x0400091F RID: 2335
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public
IntPtr
InternalLow
;
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// Token: 0x04000920 RID: 2336
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public
IntPtr
InternalHigh
;
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// Token: 0x04000921 RID: 2337
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public
int
OffsetLow
;
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// Token: 0x04000922 RID: 2338
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public
int
OffsetHigh
;
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// Token: 0x04000923 RID: 2339
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public
IntPtr
EventHandle
;
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}
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}
System.Threading
Definition
_ThreadPoolWaitCallback.cs:4
System
Definition
__ComObject.cs:4
System.IntPtr
Definition
IntPtr.cs:13
System.Threading.NativeOverlapped.EventHandle
IntPtr EventHandle
Definition
NativeOverlapped.cs:21
System.Threading.NativeOverlapped.InternalLow
IntPtr InternalLow
Definition
NativeOverlapped.cs:9
System.Threading.NativeOverlapped.OffsetHigh
int OffsetHigh
Definition
NativeOverlapped.cs:18
System.Threading.NativeOverlapped.OffsetLow
int OffsetLow
Definition
NativeOverlapped.cs:15
System.Threading.NativeOverlapped.InternalHigh
IntPtr InternalHigh
Definition
NativeOverlapped.cs:12
System.Threading.NativeOverlapped
Definition
NativeOverlapped.cs:7
source
mscorlib
System
Threading
NativeOverlapped.cs
Generated by
1.10.0