terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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JobHandle.cs
Go to the documentation of this file.
1
using
System
;
2
using
Unity.Collections.LowLevel.Unsafe
;
3
using
UnityEngine.Bindings
;
4
5
namespace
Unity.Jobs
6
{
7
// Token: 0x02000008 RID: 8
8
[
NativeType
(Header =
"Runtime/Jobs/ScriptBindings/JobsBindings.h"
)]
9
public
struct
JobHandle
10
{
11
// Token: 0x06000008 RID: 8 RVA: 0x000020E0 File Offset: 0x000002E0
12
[
NativeMethod
(
"ScheduleBatchedScriptingJobs"
, IsFreeFunction =
true
, IsThreadSafe =
true
)]
13
public
static
void
ScheduleBatchedJobs
()
14
{
15
throw
new
MissingMethodException
();
16
}
17
18
// Token: 0x0400000A RID: 10
19
[
NativeDisableUnsafePtrRestriction
]
20
internal
IntPtr
jobGroup
;
21
22
// Token: 0x0400000B RID: 11
23
internal
int
version
;
24
}
25
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.MissingMethodException
Definition
MissingMethodException.cs:9
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
Unity.Collections.LowLevel.Unsafe
Definition
NativeArrayUnsafeUtility.cs:5
Unity.Jobs
Definition
JobHandle.cs:6
System.IntPtr
Definition
IntPtr.cs:13
Unity.Jobs.JobHandle.version
int version
Definition
JobHandle.cs:23
Unity.Jobs.JobHandle.ScheduleBatchedJobs
static void ScheduleBatchedJobs()
Definition
JobHandle.cs:13
Unity.Jobs.JobHandle.jobGroup
IntPtr jobGroup
Definition
JobHandle.cs:20
Unity.Jobs.JobHandle
Definition
JobHandle.cs:10
source
UnityEngine.CoreModule
Unity
Jobs
JobHandle.cs
Generated by
1.10.0