terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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JobHandle.cs
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1using System;
4
5namespace Unity.Jobs
6{
7 // Token: 0x02000008 RID: 8
8 [NativeType(Header = "Runtime/Jobs/ScriptBindings/JobsBindings.h")]
9 public struct JobHandle
10 {
11 // Token: 0x06000008 RID: 8 RVA: 0x000020E0 File Offset: 0x000002E0
12 [NativeMethod("ScheduleBatchedScriptingJobs", IsFreeFunction = true, IsThreadSafe = true)]
13 public static void ScheduleBatchedJobs()
14 {
15 throw new MissingMethodException();
16 }
17
18 // Token: 0x0400000A RID: 10
20 internal IntPtr jobGroup;
21
22 // Token: 0x0400000B RID: 11
23 internal int version;
24 }
25}
class f__AnonymousType0<< Count > j__TPar
static void ScheduleBatchedJobs()
Definition JobHandle.cs:13