terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlaceWeapon()

static void WorldFile_OldConsole.PlaceWeapon ( int x,
int y,
Item item )
inlinestatic

Definition at line 169 of file WorldFile_OldConsole.cs.

170 {
171 int num = 1;
172 if (num == 0)
173 {
174 }
175 Tile tile;
176 bool flag = tile.active();
177 if (num == 0)
178 {
179 }
180 Tile tile2;
181 ushort type = tile2.type;
182 if (num == 0)
183 {
184 }
185 Tile tile3;
186 short frameY = tile3.frameY;
187 if (num == 0)
188 {
189 }
190 Tile tile4;
191 short frameY2 = tile4.frameY;
192 if (num == 0)
193 {
194 }
195 Tile tile5;
196 short frameY3 = tile5.frameY;
197 if (num == 0)
198 {
199 }
200 Tile tile6;
201 short frameX = tile6.frameX;
202 if (36409 == 0)
203 {
204 }
205 Tile tile7;
206 short frameX2 = tile7.frameX;
207 int netID = item.netID;
208 Tile tile8;
209 tile8.SetFrameX((short)x);
210 byte prefix = item.prefix;
211 Tile tile9;
212 tile9.SetFrameX((short)x);
213 }
class f__AnonymousType0<< Count > j__TPar
short frameY
Definition Tile.cs:285
ushort type
Definition Tile.cs:58
short frameX
Definition Tile.cs:244
bool active()
Definition Tile.cs:1241
void SetFrameX(short value)
Definition Tile.cs:258

References Terraria.Tile.active(), Terraria.Tile.frameX, Terraria.Tile.frameY, System.item, j__TPar, Terraria.Tile.SetFrameX(), and Terraria.Tile.type.