terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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NetplayStatusText_Layout.cs
Go to the documentation of this file.
1
using
System
;
2
3
// Token: 0x02000228 RID: 552
4
public
class
NetplayStatusText_Layout
:
LayoutDefinition
5
{
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// Token: 0x06000CE6 RID: 3302 RVA: 0x0003E730 File Offset: 0x0003C930
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private
void
Awake
()
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{
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}
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// Token: 0x06000CE7 RID: 3303 RVA: 0x0003E740 File Offset: 0x0003C940
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public
NetplayStatusText_Layout
()
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{
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if
(!
true
)
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{
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}
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base
..ctor();
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}
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// Token: 0x040015C1 RID: 5569
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public
static
NetplayStatusText_Layout
Instance
;
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// Token: 0x040015C2 RID: 5570
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public
String_Layout
StatusText
;
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// Token: 0x040015C3 RID: 5571
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public
string
TestString
;
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
LayoutDefinition
Definition
LayoutDefinition.cs:11
NetplayStatusText_Layout.Awake
void Awake()
Definition
NetplayStatusText_Layout.cs:7
NetplayStatusText_Layout.StatusText
String_Layout StatusText
Definition
NetplayStatusText_Layout.cs:24
NetplayStatusText_Layout.Instance
static NetplayStatusText_Layout Instance
Definition
NetplayStatusText_Layout.cs:21
NetplayStatusText_Layout.TestString
string TestString
Definition
NetplayStatusText_Layout.cs:27
NetplayStatusText_Layout.NetplayStatusText_Layout
NetplayStatusText_Layout()
Definition
NetplayStatusText_Layout.cs:12
NetplayStatusText_Layout
Definition
NetplayStatusText_Layout.cs:5
String_Layout
Definition
String_Layout.cs:8
System
Definition
__ComObject.cs:4
source
NetplayStatusText_Layout.cs
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